
Audio Editing
Sci-Fi Facility Alarm Design:
Sound Design: This shows the step-by-step process of how I created and processed the foley sound of the alarm for the Sci-Fi Demo Reel.
Advanced Editing with Slip and Shuffle:
The purpose of this project was to create a Max headroom Boast Session. The style comes from the Max Headroom Coke commercials from the 80s.
I have added stutters, cuts, beeps, pauses, etc. to my own voiceover. I recorded and edited this in Pro Tools utilizing the slip and shuffle modes.
I Cut clips while in Slip Mode and then duplicated certain clips in Shuffle Mode to create the stutter glitch sound effects. I processed the clip using Audiosuite effects.
30-Second Concert Promo:
The purpose of this project was to create a 30-Second Concert Promo that would appear on the radio.
When identifying the sounds I was going to use, I chose 5-7 songs that I was instructed to edit so that the clips aligned in a way that had musically pleasing spacing between edits. I chose 7 songs from Future's "I Never Liked You" Album for this piece. I created the script and recorded my own vocals which I edited and processed.
We were taught the importance of file length and that the concert promo had to be exactly 30 seconds. This is because companies pay for an allotted amount of air-time and cannot go over the length requirement or they will run into more costs.
Radio Imaging:
The purpose of this project was to create deliverable assets for a radio station.
For this project, we had to create a radio personality.
A radio station makes money through advertising. For ad revenue, a station needs listeners. To gather and maintain listeners, the station needs to advertise itself while eating up as little air time as possible. The impact of audio branding is immense and this project captures it.

“The process of editing is what I enjoy most – putting the pieces together and making sense out of them.” – Christian Marclay